(Flythrough of a futuristic, videogamey metropolis, painted in bright reds and blues, with lots of superhighways and ramps that involve no traffic and seem to go nowhere. You'd set a skateboarding game here. Bold monster-movie text flies in:) IN A NIGHTMARISH POST-APOCALYPTIC NETHERWORLDLY OTHERVERSE, CIVILIZATION FEEDS…
Hey everyone, I’m currently working on a 3D cyberpunk-style street scene in Blender for my EPQ at school, and I'd really appreciate some honest feedback. here is the link to my topic with screenshots of my work https://polycount.com/discussion/236999/cyberpunk-blender-epq-project-feeback-needed-please#latest (im new to…
Hi! I love Destiny 2, so im looking forward to seeing how cool you can make this. As far as critique goes, do you have a purref or something where you can have your references all put together? I would suggest not only looking at a bunch of destiny references but also real life references to help your cave feel grounded…
In 3ds Max there is Shell modifier, in Blender there is Solidify modifier, how is it called in Maya and where is it? Here is what I'm talking about: https://www.youtube.com/watch?v=wzrKAU8bFU4
Not much to add. Neox and pior have already covered most of what's relevant to the original question about the normal baking artifact, including the how and why. The handplane video in the thread Neox linked to is a really good summary of how it all works. Definitely recommend watching it: there's a visual breakdown of…
Max2010 you can use graphite modeling tools (or polyboost for 2009 and lower) to select faces based on # of edges. Its under selection > By Numeric or use "Non Quad" to select all non-quads. http://illusioncatalyst.com/ic_shape_intro.php#null Illusion Catalyst also has similar function "nGon" which does the same thing.…