WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with twelve team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
Hi, thanks for taking the time. We have an ongoing project that recently went through some changes. Our game engine was overhauled and areas for development split into mini-teams. We are seeking one or two individuals knowledgeable with C# and unity to join our MODs team to help implement various game mechanics. The…
Hey everybody. I am going to use this thread to show my progres on a sculpt of a character. This is my first full sculpt so I would like it if you could keep me on the right track, hehe I am going to make the basemesh tonight but I already wanted to post the modelsheet. Greetz Nysuatro
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
Hey Polycount, I've been a student of digital art for a while now, lately I've been determined to improve my technique. I will post Photoshop sketches and 3d Sculpts here, any crits welcome.
Trying to do this horrible horrible extra credit assignment for a class and i noticed how much i suck/hate programming. Not to get into to much detail about the extra credit assignment but it involves rewriting a code using loops. So my 1st question for anyone who can answer it for me is ... what does \n mean and/or do for…