I've been strugling with it for weeks, but render que on Decal don't do anything, even if game object Decals are at -50 que, they still render above VFX graph decals
is there a way to disable back face culling on multiple objects in Marmoset Toolbag? Because the hair strands for my character are invisible on the inside. I have over 500+ hair cards and there is no way I am disabling them one by one. I have seen someone propose a solution of merging the asset as one object but I am not…
no need to worry about skinning. IK and Controllers are useful for any kind of animation. you can use audio controllers to animate objects to music instead of hand keying for instance. skin modifier is very flexible however and is useful in many situations. you can bind mesh to any other object: bones, splines, other mesh…
A scenario we often run into at our studio is that we need to add/remove/change features of a model after it has been completed due to iteration or further alternatives of the model. If, for example, we need to add a new limb to a creature - If the UV unwrap has no room for the new geometry we have to move or shrink a…
the 'attach' function only works while you're running the game. So moving the camera object around in the editor viewport won't move the other object. Also the camera object you have it attached to is not the player camera. That's a different thing.
Hi! I'm brand new to Marmoset toolbag and still finding my way around. I was hoping i could get some help. When I export this model to viewer with animation, it seems to move every object to the center of the world. In toolbag, it plays fine in the right positions and if it's exported without animation, it's fine too.…
I have a lot of separated objects in a scene. All of them have midifier 'turbosmooth'. Is it possible to remove the modifier from all objects by one click or some other easy way, and not one by one?
I'm affraid you can't specify a rendering mode per object. But you can : -Display the Edged Faces only on the current selection. Configure viewport>Visual Style>Display selected with edged faces. -ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display…
Hi everyone ! Hope you're enjoying your summer B) !? I struggle with baking a tape object, I cannot understand how to bake properly this kind of object. Before this I never encounter this issue because my work was only about mecanical items. Here is more organic stuff, and I have no clues how to handle this. I made the…
i, I'm thinking of buying megascans' assets for quality and optimization. I did a test with a free one but in the unreal is wrong, the uv is not in agreement with object Do I have to do something else to work? help me, I have the card in my hand to buy unreal and uv images of the object downloaded directly from the site