is there a way to disable back face culling on multiple objects in Marmoset Toolbag? Because the hair strands for my character are invisible on the inside. I have over 500+ hair cards and there is no way I am disabling them one by one.
I have seen someone propose a solution of merging the asset as one object but I am not sure how that would effect the UVs.
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The easiest thing to do would be merge them into one mesh. That shouldn't cause any problems with the UVs.