is there a way to disable back face culling on multiple objects in Marmoset Toolbag? Because the hair strands for my character are invisible on the inside. I have over 500+ hair cards and there is no way I am disabling them one by one.
I have seen someone propose a solution of merging the asset as one object but I am not sure how that would effect the UVs.
![Image: https://us.v-cdn.net/5021068/uploads/editor/e1/jmphh9w05d5y.jpg](https://us.v-cdn.net/5021068/uploads/editor/e1/jmphh9w05d5y.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/on/md6ebrl17bio.jpg](https://us.v-cdn.net/5021068/uploads/editor/on/md6ebrl17bio.jpg)
Replies
The easiest thing to do would be merge them into one mesh. That shouldn't cause any problems with the UVs.