Hey all, Just launched this afternoon, but in case you haven't seen it yet www.humblebundle.com and IGMC are partnering up for this year's 1 month gamejam with big prizes and such. I work closely with some of the guys behind the Indie Game Making Contest and thought I'd spread the word a bit :) Especially good opportunity…
You find compromises. Couple of solutions off the top of my head in no particular one better than the other: Simply bake with opacity to simulate the holes and save a ton of geometry (and makes baking much easier. Geometry is cheap, but it'll be a pain in the ass to make sure your cage properly bakes those tight crevices…
Well I guess it would depend on what effects are being made. If say someone made all 4 effects completely different from the originals id say ited be a higher percent. As that would be a lot of work. Hard to say really. I havnt exactly seen any complete re skins yet effects wise. Trying to learn the stuff so I can do a…
infact this question has popped up before here by other users but was unanswered. https://us.v-cdn.net/5021068/uploads/editor/og/kblbodropv63.jpg i would like to make a polished concrete like this. I have made plenty of interesting tiled patterns, but nothing like this. I have experience laying shapes to attempt (and fail)…
In this weeks i tried to make an Azaro head and the concept it's from this artist (https://www.artstation.com/artwork/GX3Ax1). What do you think is the biggest problem in this work?
I just got this in my email today. Thought you guys might be interested in seeing it: [ QUOTE ] His is the voice behind one of pop-cultures most established icons. The name is Peter Cullen - the voice of TRANSFORMERS Optimus Prime. And now fans will be given the opportunity to put words in the mouth of Optimus with the…
Grass? It's not worth the time and headache to make it useable. Even if you blue screen it. The diffuse coloring isn't all that complex so you aren't saving any time there. So then its the arrangement of the grass that you're trying to save and at that point you can randomly generate the same patterns pretty quickly. Hair…
Hello, I've been wanting to learn how to sculpt bricks in zbrush for use in a texture with normal mapping. I've been trying to follow this post by Kevin johnstone, showing his gears of war 2 environment work. http://www.polycount.com/forum/showthread.php?t=62114&highlight=gears+war+kevin&page=3 it's the part showing his…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments.I went with closed mouth, and as I'm about to…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…