Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
today I was reworking a jacket I made 2 years ago in MD5. this is the original file... I noticed some of the interal lines appear to be marked in green, not red, Im not sure what this means, is this a legacy thing because Im now using MD7 or does it mean something else? they are green but they show up in the 3d view. the…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Hello guys, I am kinda freakng out right here as hours of work are hanging by a thread so I hope you could lend me your knowledge. I am getting an error everytime i opening my .zpr file in Zbrush, "error has been encountered while trying to load a tool" and then "error has been encountered while trying to load the file",…
Hi its been forever and I would never be who I am now without this site! Glad to say I've done my time in the USAF, learned a ton, went to school and worked in the industry for about a year! However i still haven't gotten a job in games yet (only Film/Previs)...gotten very close, more interviews and art tests and I've even…
Just posting up some sprites for a small project along side my main game. Beat the sound jumper, a platformer based around sound puns and powers. A strange world is created when some guy (not story important) breaks his amp, inside the amp Beats world is created with the purpose of fixxing the amp and returning music to…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
I've been coming across art that's been making use of these greyscale textures as of lately. I've heard of them before being used to generate terrain and they were usually small (512 x 512) but now I'm seeing them being used with more standard material. Are they the equivalent to displacement maps that are used in VFX CG?…