Few years ago I found a few models supposedly taken directly from some old games, it was interesting to see them inside Blender. Of course, I can't guaranty if those models are actually from their games, and if they are untouched, so take it how you want to. Squall from Final Fantasy VIII had 727 vertices. Spongebob…
Leave the resolution at 72. Even if you were rendering for print its usually faster for Maya to just render at 3 - 4 times the dimension sizes than it is to render at 300 dpi*. Then go into the Maya Software tab, and change the Quality drop-down to Production Quality. This is a preset that will also change the Edge…
Hi Billy, Thanks for the answer. I have to retry the Disney PBR, as it wasn't getting anywhere close to 3DO. It might be the .tx conversion in Arnold5 that is confusing. I also tested the PBR GGX setup, and that was giving me the same result as the Disney PBR: The specular roughness is way off and too glossy. In the end I…
Yea careful I've heard some of the main complains against some of the Gnomon "making of" stuff is that its a lot of "watch me model" queue dance music and disco lights. I've only personally seen 2 of their videos and thought they where great.…
or, instead of worrying about all that, just get yourself an Archos 604 series portable media device. With it's DVR station, it connects to your television and acts like a DVR. Player: http://www.amazon.com/Archos-Ultra-Slim-...p;s=electronics Docking station: http://www.amazon.com/Archos-Docking-Sta...9676963-5719863 with…
Dead or Alive 4 seems to be using hair made out of actual mesh: http://media.www.gamestats.com/media/545/545798/img_2970601.html They use it along with the physics engine and it looks quite nice imo. It would be cool if they'd make a engine that supports hair like you often see in CG movies (like Final Fantasy), but i…
There wasn't a topic to gather all kinds of interesting reading/watching material. Now there is a topic to gather all kinds of interesting reading/watching material. Please post here all kinds of technical stuff, artsy stuff, talky stuff, but most of all interesting stuff. Feel free to link stuff you've made yourself. Only…
Something I've been meaning to ask about is, on that page it shows two curves, one for rubber and one for chrome. How does marmoset toolbag control the differences between materials fresnel curves? When rendering with the mia material in mental ray I usually turn on the Fresnel checkbox and then adjust the index of…
@Jason Young - Definitely; we've been struggling a bit with that. The upcoming revision completely overhauls the art style, and it should end up being a lot less generic, and much more unique and interesting. @creamtown - A bunch of artists contributed to this... while I'm certain a one or two artists working together…
TRAILER GAME: https://www.youtube.com/watch?v=BYSQDEBtMqo https://cdn.artstation.com/p/video_sources/001/525/602/dr-ae-01.mp4 https://cdn.artstation.com/p/video_sources/001/541/389/tbrender-main-camera-r1-002.mp4 Airship Nimbus I produced this ship for @octetostudios, as a Freelance 3D vehicle artist, during the second…