For anyone who is tired of this thread popping up, here is the end of it haha! I am calling this one done, i'll still take crits for future projects but I can't continue working on this one piece. For the NM i did end up seperating the hard edges and moving them apart slightly, thanks to leaving room in the first place for…
The easiest place to start character rigging in Maya would be Youtube. There's many many free tutorials https://www.youtube.com/results?search_query=character+rigging+in+Maya If i were you, i would spend a few days and do ALL of the free Youtube videos and then look at Gnomon 3d workshop for Maya character rigging…
It does, but not exactly like you're thinking. The game has special shadow moves that the characters can perform, which are like powered up versions of special attacks. Basically when a player performs a shadow move the gamestate freezes for about 1 second, during that one second, a VFX will play on the player performing…
I agree with Mop, games looking same have more to do with artdirection than technology or artistic knowledge being phased out. Btw, I'm sure lots of modern games are influenced by almost monochrome, brown/green grading which is/was quite popular in film. e.g.…
Hello I am kinda new to all the function of Zbrush. Why am I getting this red material on my mesh when I try to image project in spot light. In MRGB I get a red ring and in RGB I get the image covered in red.
Hi every body , i share with you my problem when i use the lasso tool with mask, I should select only the area of the lasso , but i select more than that area. It hapens me in R8 R8p1 and R7p3. Thank you. https://www.dropbox.com/s/qoww9v78nqiqdet/problemamasks.avi?dl=0
Hello Polycount! I am Showing off my Killzone Shadow Fall inspired 3d piece made in Unreal Engine 4, 4.8 and this is my first real attempt at an environment. For this piece I really wanted to take the concept painting and replicate it as much as possible to a 3D form. Overall I learned a lot from this process, however I…
Hello polycount. This is my first post here. I'm currently working on a low-poly model of a street cleaning vehicle. This is mostly for learning, but I'm also thinking using it for a game for mobile devices. The limitation I set for myself is max. 500 tris and a 256x256 diffuse texture. The look should be…
So I think this question may or may not have been asked to death and torn to shreds (you say), but I'd like some clarification here. Be warned, I'm a complete newbie at all this and some technical words might fly over my head right now. Also, using Zbrush 4R8 and a trial version of Maya 2018. I'm following this guide HERE…
There are no annual maintenance fee, the service packs(SP) are fee. If you buy 801 you'll get all the SP for free. So far Luxology has been very friendly with their upgrade path, you can pretty much upgrade from Modo 101 to 701 without having to pay any back maintenance at 495 USD. You are not required to upgrade , you can…