Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
Hello, We're looking to expand our team with a Character Animator. Please take a look below, and let me know if you have any questions. - Shawn (shawn@nicheworldscult.com / aLovingRobot#3750) The role: You can find the job description on our website: Character Animator (3D) The game: Who are we? We're a small indie team…
Hey guys, just wanted to ask what is the best way to improve video rendering times in Toolbag 4.04? I currently have an AMD 3700x , Nvidia 2070 RTX and 32GB of ram. I'm thinking more RAM would help with rendering times?
Hi guys! This is my first fully finished real-time character. It was a good challenge, and I definitely learned a ton while creating her! I'm looking for critique, so if you have an opinion or some thoughts about her, please feel free to comment! :) I've working on her for quite a long time, I think I kinda lost my ability…
Hi! Made this guy for fun. Any feedback welcomed. :smile: Did this in blender, marvelous, substance painter. Rendered with eevee. https://www.youtube.com/watch?v=37Xk6g2FBl0 Thanks for watching!
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hello there! You may call me Prisca. I am looking for someone to help with a project. I'm wanting to make an articulated Dark Samus figure using printed 3D models and extra figma joints, and I need some help with the modelling part of things, as I have no skills in this field. I'm going to split the things I want to do…
WildBrain is looking for a Lead Modeler for a new 3D project! We are excited to bring this project to life through the Unreal Game Engine pipeline. In this role, you have exceptional skills and experience in modeling and texturing in Maya and Unreal Engine. You create characters, props and set models that accurately…
WildBrain is looking for a Lead Rigger to join our Vancouver studio. In this role, your primary responsibility is to manage project rigging TDs to use the studio rigging tools and share the same rigging techniques with teams on other projects. The Lead Rigger will be responsible for overseeing the day-to-day operations of…