(Utter newbie. Just joined after being told about this site at school. *wave*) Between my home PC and the many comps at school I've used Max 11 on numerous computers. I've found that on some of them normal maps won't show up in the viewports, even if diffuse maps will. They still show up just fine in the renders, but…
Ok I haven't used maya in like a billion years but the new ui caught my eye so I downloaded the trail. So to test it out I imported a model I am working on at the moment and tried to set up a view-port rendering. So is set up a basic phong material in hyper-shade with a diffuse/normal and the diffuse in the specual input.…
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Hi guys, I've been having this problem for a while now. It happens on 3ds max 2009 too: I get a horrible lag when changing sub-object modes or when selecting an object for the first time. 3ds max just freezes for a second or so. It feels like 3ds max is having a hard time populating the rollouts, it flickers for a while…
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…
001 wtf 001?! arghs is the link really connecting to 001??! aaaah fuck take 000oh man not really wtf oh shit we not gonna make anything with that link, 001 is just a dummy map :(
Hey all, So a brief introduction; my name is Peter Ryan aka TorQue[MoD] and I've been working in game design since 1999. I started out in the mod scene with HL1 and my mod Morbid Inclination. After Morbid, I contributed to some other mods as well as worked on some projects that didn't see the light of day. In 2010 I…
I am a Student This is a 3D model of a Robot based on SamBrown's concept. critique? Thank you. By line726 at 2011-10-09 By line726 at 2011-10-09 By line726 at 2011-10-09 After hearing people's apinions, I ruduced the scratches. By line726 at 2011-10-10
Hey Guys! I made some updates on the scene, add more trash on the ground and new signs and posters to the store fronts. But the most important update is the PBR valitator that I used on the project made by Harrison Eilers. It's a post processing material that give the information of wrong values of color and roughness.…