Home Technical Talk

Maya 2011 High quality rendering not showing diffuse

polycounter lvl 12
Offline / Send Message
Surfa polycounter lvl 12
Ok I haven't used maya in like a billion years but the new ui caught my eye so I downloaded the trail. So to test it out I imported a model I am working on at the moment and tried to set up a view-port rendering. So is set up a basic phong material in hyper-shade with a diffuse/normal and the diffuse in the specual input. The only problem is that when I got to high quality render it only shows the normal map and a basic white material. But if I go to viewport 2.0 I see the whole set-up fine.

Now this would be fine except you can't do any editing work inside of the viewport 2.0 mode. So do you guys have any idea.

Images for people who don't want to read my ramblings
b2c600maya1.jpg
829000maya2.jpg

Both have the same material applied.

Also note the textures and model is still very much a wip.

Replies

Sign In or Register to comment.