Hello everyone! I've been making instrumental music for some time now, both for games and animations (including a music for a project for Gobelins, here). Hope you like it! If anyone is interested, feel free to send me a message here. My soundcloud page: https://soundcloud.com/ricardo-ranzani
Hi Guys, Been struggling to find the term to look for a tool for 3dsmax or a middleware in general to paint over the screen. My intention is to paint over a 3D animation to help me with keyframes and to have team discussions painting over timeline etc. I saw some time ago people using a layer of plastic and markers, but…
Hey Everyone, I have a new show reel displaying my work through 2014. Some of the projects include Orcs Must Die! and Age of Empires Online. The last one I made was back in 2009; so I hope you all check it out, and that you enjoy it. Happy new year! http://chazamation.com/?portfolio=charles-tinney-2014-animation-show-reel…
Hey there guys, I'm Russ, and I'm looking for freelance work as an Animator specializing in characters and creatures using 3dsMax. Examples of my work are available for review on my website www.burningice81.com. My latest demo reel can be found here https://vimeo.com/m/111373757 and here http://youtu.be/fcSmpqSGtD0 I can…
I've watched this little clip so many times my eyes glaze over immediately. I'm really trying to fine-tune this to add to my portfolio now that I need a new job. It's a simply walk and run cycle for a dog and girl. Let me know if there's anything I can do to improve it. https://www.youtube.com/watch?v=iWOp_sxICKs ps. Still…
Ok, first post! I have an idea that I'm going to run with using the Adventurer rig by Kiel Figgins which you can see here. I'm choosing this rig because I've used it before and I like how it handles and the character itself looks like something that might actually show up in LoL. OK! Here we go. If you have any feed back…
Hello, i'm new to UE4 and i want to create a character model similar to the one in the attached picture, i wonder what is the best method to add facial expression like eye blink, mouth opening, eyes expression etc. i prefer very simple morph just like in the "harvest moon:back to nature" game. since the game i'm working on…
I'm working on a face rig for a Unity game (hope this is the right place for that). I'm building it with a lot of blend shapes, so I need to test it and remove some things probably. There will only ever be one or two of these on the screen at a time though, so I'm hoping it'll work out. Here is a small test of some…