Hi! I'm KingZee. Developer programming on Unity for about 3 years. Long story short, I have potato art skills, only thing holding me back from publishing my own game. With that, I've been mostly doing hobby stuff on Unity from day 1, knowing I can't possibly make any art to make any game of mine commercializable, random…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
hi.. here is my current personal animation i am working on. https://www.youtube.com/watch?v=5To2aMVf3FA it is still very rough all hands and some body movement is so rough yet. but let me know how is it coming ? Cheers =D
PUNCHING ANIMATION WIP https://www.youtube.com/watch?v=O9_oEvODuJY&feature=youtu.be This is still a wip, but I'd like to receive some constructive criticism on this. Still a few noticeable things I can see myself, so feel free to be honest about it. Cheers!
Hi! Some of the pieces we encounter in sketchfab have a drop-down menu with multiple animations we can choose from. How do we configure the exportation to harness all animations inside one FBX file from Maya?
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
3D Animator Generalist Fox Cub Games is looking to hire a 3D Animator Generalist with excellent creative ability and knowledge of the Unity animation pipeline geared towards mobile platforms. Technical knowledge of Maya and Max workflow is a must! As a 3D animator at Fox Cub you will work closely with the Art Director,…
Hello everyone! I am working on a 2D animation for my game, it is only a ruff at the moment. I would like any feedback to make it better before next stage. * The game won't be dubbed, that voice is my own recording for reference, it is better to play it without sound and with active subtitles. ** Since the subtitles are in…