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Killshot animation

Ankitanime
polycounter lvl 2
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Ankitanime polycounter lvl 2
hi..

here is my current personal animation i am working on.

https://www.youtube.com/watch?v=5To2aMVf3FA

it is still very rough all hands and some body movement is so rough yet.

but let me know how is it coming ?

Cheers =D

Replies

  • Ankitanime
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    Ankitanime polycounter lvl 2
    hi..

    here is very small update.

    [ame]https://www.youtube.com/watch?v=-bBiQyo2ZvE[/ame]

    on secondary character right rough just dummy kind of rough work.
    still far away to go.
    lemme know how is it going?

    Cheers =D
  • heboltz3
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    heboltz3 polycounter lvl 9
    Hey!

    There is something about the first couple of steps, the timing or the weight or both, that makes it feel light/un-impactful. Like I understand he will do a big jump and stab the guy/thing, but the first steps don't really seem to drive that motion.

    I think (and this could be a personal preference) the jump could use a bit more of a wind up before he goes off the one foot, but it would need much. Maybe lower the pelvis like 10%?

    Everything after the jump is looking cool to me! Keep up the good work :D
  • slipsius
    Yup, im with Heboltz. The change of direction at the start is lacking the weight shift / antic. his upper body just kind of tilts to his right, rather than pushing off his left foot to go right.
  • Ankitanime
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    Ankitanime polycounter lvl 2
    @heboltz @ slipsus surely would fix in next update .really thanks for your feedback and time :)
  • derphouse
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    derphouse polycounter lvl 4
    I understand that the blade is suppose to seem swift and do a fast and clean stab, but none the less, there should be some resistance when it touches the skin. Right now, it seems a bit as if it goes from moving, to a complete stop.

    The force of the stab itself seems to lack power. Try to imagine that he's going to throw a ball with immense force, and notice how much the shoulders are in play when you try that movement yourself. It might help give some extra power ;)
  • Ankitanime
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    Ankitanime polycounter lvl 2
    @derphouse......great tip...thanks ..will do that :)
  • PeteHawk
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    PeteHawk polycounter lvl 12
    Needs a little weight on that initial run. And I would work on the legs while he's jumping/falling, they seem a little dead to me for such a killer blow, it would be fine if he's jumping over a wall or something, but he's doing much more then that.

    Not sure what you used for reference, but here's a similar clip from Troy, worth studying it a little:
    troy_reference_by_petro_hawczak-d8v2a9d.gif
  • Ankitanime
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    Ankitanime polycounter lvl 2
    @pete- Thanks for your time & feedback ..i got a bit confused because in reference it is in slow motion ..will try to fix it in next update for sure :)
    and yeah i used this one only for reference but i always change shot accordingly :D
  • Ankitanime
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    Ankitanime polycounter lvl 2
    Hi..

    here is my little update after a while due to not getting much time.

    https://www.youtube.com/watch?v=YdZPBjoNaCQ

    Still far away from finishing..
    and secondary character has just dummy kind of animation yet. will touch it after working of primary character.
    let me know how is it coming?

    Cheers :)
  • Ankitanime
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    Ankitanime polycounter lvl 2
    ok..finally...i believe you guys can see major updates.. :)

    [ame]https://www.youtube.com/watch?v=U0ehpDhIpjI[/ame]

    let me know what you think.

    Cheers !
  • Shurkuris
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    Shurkuris polycounter lvl 3
    If you haven't done this already, take something weighty in one hand (Like a pair of long metal cutters, 5-10 pounds about) and do a dash, while your being filmed.

    Do the Kill Move if you can also, but see if you can incorporate any nuances you notice and feel when running with something heavy in one hand.


    Something that Blizzard does really well, is taking account of weapon weights. But your character to me is swinging both arms at the same rate.




    And in that Troy movie clip, your momentum would have character did a little skip forward and not firmly planting his feet when he lands. (Would probably damage something if you tried to land like that if your body is twisted)
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