Comming soon: helmet and add-ons. Two of his guns, I'm supposed to make it 'upgradeable', or 'modular', so there's the base gun, and the top changes to other things.
http://www.007.com/ looks like a License to Kill reboot, but nothing wrong with that ... if only they'd lose Judi Dench, they could erase the Remington Steele years forever ...
i learned the other day that if you hit ctrl+enter in your internet browser's address bar, it adds the www. & .com *zelda secret noise* +5 hacker experience points
What is the difference between: Rigging a character that is split and a character that is combined? -Pros vs Cons? Why do people use each one? -Should I split my character up?
Yeah really cool, i am also learning "blender" while doing this contest. Wasn't going to but i ran into an engine issue where it would shutdown my pc for some reason so I fell back into blender to sort out the issues, turned out fine since i had to learn how to make shaders better. Looking forward to the overwatch style on…
As the title says, what's the general method for managing materials and textures so you have total consistency? Let's say I'm making a modular road and sidewalk system. How do you keep everything in order? Just gathering opinions and options from experience. Thanks in advance!
This is the image How can i fix these artifacts? The pictures below show case why the artifacts are happening but i cant add more geometry or its not going to be usable in a game engine. I tried adding edge loops inbetween each of the flat edges on the cylinder but the turbo smooth modifier shrinks the cylinder too much…