So I've recreated the UE4 Fight Scene Demo in, ehh, UE4. It was a way for me to study the matinee editor and also using some post process effects. I created the scene when I was studying the landscape editor and the foliage tools. I imported all the assets from the fight scene demo and build it from scratch. I hope this is…
Latest : Heey guys first post here, always wanted to post a project. So sorry if I make any mistakes. I'm currently working on an environment entirely from scratch, with handpainted textures and stuff. I started with creating the barrels. The texture is quite plain, which I did since there need to be a lot of them in the…
Hi there, As a newbie to lighting in Maya, I’m trying my best to illuminate a large indoor environment, which in this case is planned to be a subway station. My first thoughts was to place out lights as they would have been appeared in reality, but since there is such a large number of lights in the scene, the render time…
The scene I
will be making will be a stylized, Victorian inspired study room. My main inspiration for this comes
from reading several stories of Lovecraft. I want the room to look like the
owner has hust been abducted by someone or something. So imagine fireplace that
just went out, very messy desk (books thrown away,…
I seem to remember reading that you could make a mesh unselectable in Blender, rather like a reference object in Maya. From memory, it involved moving the object to another 'scene', but I've had no luck as yet. What I'm trying to do is import a mesh to have as reference while I make another version of it - and I want it…
Hey all. Recently I handed my portfolio over to some great industry artists and a gaming event and had them crit it. I recieved some great crits, the strongest of which being, I need more environments! The lead artist told me he liked my most recent environment (world war 2 scene) but that I need ideally to include one…
Leading game developer in Southern California is seeking the best and the most creative game developers in the games industry to help build their pipeline for their current and next generation consoles. This developer is a relatively small and extremely successful company; their titles have sold more than 20 million copies…
Just thought I'd follow up on here since a similar issue happened to me (again). Assuming folks aren't using the projection wrong (have models visible and geometry turned on to projection settings)... It's almost always a scale issue. I was using Character Creator recently which has a terrible scale for zbrush sculpting…
Hi artists, this is my new scene. Only CE3 SDK assets. I am apllying for new job and company ask for scene with meadow and forest. Scene description: There is the big oak on the meadow where player starts. You can see small path leading to mainly deciduous forest. After short walk you can reach overgrown ruins. I add small…
I'm rigging some characters, all built from templates. The old skeleton in the scene needs to be removed, but I have a problem. With almost every character, when I delete everything from the scene except the model, 4 bones are being left behind. They were wired to the CS biped. The dont show in the scene. Unfreeze all and…