This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Hi guys ! I'm new to polycount , so i'll make it short . I just started to teach myself how to paint textures , and i want to share with you my WIP . Any comments or critiques are welcome. :) Attachment not found.
how do you set it so it does extremely pixelate textures in the viewports, its been driving me crazy for a long time but ive never been able to find the opition of what ever it is that needs to be doen to turn it off
hey guys, im a programmer working on a new fps game and im looking for some volunteer modelers and texturers who would like to work on an awesome new game. If you are interested, send me an email at aburton.live@gmail.com cheers,
Hey Guys. Anyone here who is kind enough to lend me a human texture similar to this. I just couldn't find a High Quality, lightly bearded guys reference on the internet. Thanks
hello, I made 2 handpainted textures. The dirt/soil one is not done yet, but the bark is. Maybe some of you guys/girls could critique my work? thanks in advanced tim
Im trying to make a brick multi-mesh brush. I can't seem to get the texture to carry over though. The brush consists of 4 different sides of the same poly-painted brick, but when I use the brush the bricks have lost their color and use whatever material I have selected instead. Any help would be greatly appreciated. :)
Good afternoon! I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes,…