There's a TON of unique steps that each of us takes to finish a piece, but in the end, there's one universal and final step we all take - Screenshots. However you reach the end, your work can be pushed farther or made worse by how you decide to showcase it. Unfortunately, there's never really been a good resource on how to…
First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
Hello everyone. This is my first thread at Polycount, but I've been lurking around for a while now. I hope I don't break any rule by posting this here, and I would really appreciate it if you guys could help me out with critics and comments!. I'm on my second year of design study, but when I first signed up I wasn't sure…
Hi Peoples of polycount! First let me say a big welcome to you all, I cam heard after reading many great threads and hearing how this is the place for help,feedback and inspiration..:D Anyway, On to my issue/s: First for a bit of of background: I am a 3rd year uni student and I am working my final project. This project…
Hey guys! GarageGames will have a good chunk of well paid contract work coming up in July. Our current aim is to be ready to kick stuff off with the contracts around the week of the 16th. The work available will be in a couple areas, characters, environment, and misc. stuff. I know it's a bit early to schedule this stuff…
If I were you, I'd break the model into more modular pieces. For elements that are large and you can't do anything to break them up without creating seams in the lightmap, increase the lightmap resolution. Like Marchwarden said, be sure that every separate surface has its own pixels. Overlapping on a pixel mixes the…
Yea it all depends on the object. Sometimes "point to point seam selection" + "break" + "relax" works, sometimes face selection quick peel works. Other times live peel and break works good too. It all depends on the object but I rarely use pelt... in fact I don't think I've used it in 2-3 years...
To add to your list, you should break up the stone on the street. Grime, puddles, dirt, all kinds of things for you to break up the texture. Because right now it stands out a lot and distracts your eye from the rest of the scene. Good work tho, i am looking fwd to seeing this with the rest of your notes.
@Cay Thanks for your comment mate! I see what you mean about the oranges, gonna have to tweak the colors a lot more! Gonna have to tweak the sky color a lot as well to break away from all the orange hues in the scene. Adding some dead foliage will probably help break up the colors as well.