Kabam San Francisco seeking Technical Art Director Click here for more details, and to apply. Our world-class STAR WARS: UPRISING game development team is in search of a TECHNICAL ART DIRECTOR. The Technical Art Director will spearhead R&D efforts for tools, content and new technologies in relation to art. You should have…
Hello, I am the Lead Artist for Insurgency Mod, which is a modern infantry combat total conversion for Half-Life 2. The website is at http://www.insurgencymod.net - you can find much more information about us including features, FAQ, and general information here. We have quite the talented and experienced team running the…
Hey there! I'm the
managing director of the well established free Source mod, GoldenEye:
Source. It's a first
person shooter based on the hit game GoldenEye 007. We've been going
strong since our initial release in 2005, but have somewhat dropped
off the radar recently due to a few years of development hiatus. However, the…
Hi all! I'm writing you all trying to find and to establish some standardized terms for the already popular real-time architecture visualization. I'm a developer (with UE4) on this field and, sometimes, customers ask or talk me about 'virtual' projects, and many other ‘virtual’ or ‘cool’ words, but almost no one coincide…
Streamline Studios is looking for talented developers to join our studio in Purmerend, (near Amsterdam) Netherlands. Having just finished work on the Ghost Recon 2 CG Cinematics and TV Commercial, we are ramping up for two high profile, next-gen game titles. We are looking for talent for either onsite or offsite staff to…