The ultimate antihero is here. Meet Vigilante Soldier. Inspired by the protagonists of Uncharted and Farcry comes my own version of the ultimate bad ass. I'm also selling this model for 50USD, and will include the ZTL file with all layers and subdivs intact containing the following, - Anatomically detailed muscular man…
Hey guys, My name is Til, I'm Co-Founder and CEO of STF 3d GbR, and I really appreciate the opportunity to showcase some of our work here. About us: We are a bunch of artists from Germany who want to bring photo-realistic content with excellent performance to UE4. Our goal is it to enable artists to achieve photo-realistic…
Hi, this is an effect pack I've been working on. The pack contains 5 variations of the dissolve effect: - Simple dissolve: The classic dissolve effect everyone knows with some cool additions such as a border ramp texture and an animated mask option. - Gradient dissolve: This one takes in a scalar gradient between 0 and 1.…
Hello Polycount community, I am reworking the ingame interface of my roguelike game and need some ideas for it. Currently I am designing the bottom "menu bar" as some kind of belt where a beeper shows game messages and the belt buckle contains some game information (health, stamina and if the player is standing, crouching…
Hello, I am looking for a freelance 3d artist that specializes in either props or environmental assets. The project has its own stylized minimalist art style and you should be able to work within these bounds (similar to Firewatch, The Witness). You can view the game here (we just recently wrapped up its…
Trion Worlds is seeking exceptional and passionate Senior Environment Artists to build fantastic settings for RIFT. Senior Environment Artists will work with the Art Director, Lead Environment Artist, and the design and engineering teams to help determine the style for our AAA-quality worlds. This position is based out of…
New computer time! First AMD in two decades. Is there any practical advantage for our work that the AMD 5950 might have over the 5900 other than the number of cores? Any performance or functional difference when paired with 128 GB of RAM? Also one thing I have done on my current machine and want to keep doing on the new…
Your materials still need a lot of work. In the dirt & debris example, there is no lighting yet your texture has dark shadows. Likely because you took a photo of the ground when the sun was still out. In a PBR workflow, your albedo cannot contain any directional light, because it needs to be rendered in every type of…
i would do it this way as well, with modules that contain unique UVs. It is easier to manage :) Looks like things going right. Me personally i prefer to have as few building pieces as possible. Of course variety is important, but 5-6 pieces only for basement seems a bit too much. Now it is ok, but with more buildings u'll…
Ok I think this is pretty much the final high poly. unless there's any good crits before Saturday My plan is to have the low done unwrapped and baked by this saturday since the last update I've - Added side mirrors -Roof ribbing -Indicated the trunk door -Done some really quick and simple Zbrush on the bag box and stake…