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Pixelart Interface Ideas

polycounter lvl 11
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BrightBit polycounter lvl 11
Hello Polycount community,

I am reworking the ingame interface of my roguelike game and need some ideas for it. Currently I am designing the bottom "menu bar" as some kind of belt where a beeper shows game messages and the belt buckle contains some game information (health, stamina and if the player is standing, crouching or going prone). But I am not happy with it, so I thought you guys and girls might have some ideas or advices on how I could design this interface.

I applied a mosaic filter to the game view to lead the eye to the interface on the bottom (to avoid distractions). If you think that this is a bad idea I can redo that (or you can look to the corresponding game thread on Pixeljoint.com). The image itself is work in progress:

wipuj.png

Things I would like to integrate into the interface:

- an inventory button --> maybe as some kind of backpack
- a health bar and a stamina bar
- a window to display game messages
- a button to display the character stats (skills, attributes, etc. [maybe also quests]) --> maybe indicated as a notepad
- a button that changes (and displays) the player's posture

I highly appreciate any tips, comments and ideas.

EDIT: The game setting is based on the contemporary.


Greetings
BrightBit
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