Ok I'm getting ready for my next project now. Heres a concept I made, I'm not completely satisfied with the armor. I'm going to either do some more sketches orjust conept the armor in 3d.
heh thnx for comments Zatoichi: I used Lanczos 1:1 filtering I supse my friends conceprt (Krezel & Yoshi) artists were inspired by UT here is link to thread where all concepts are if anyone want http://www.cgchat.com/forum/showthread.php?s=&threadid=21548
I think your edges are too sharp in many areas. The concept itself has the issue that it consists of many geometrical shapes. Although this looks great in the concept you need to find out why those shapes work in the concept and, in my opinion, don't work the same way in your hp. With the sharp edges on your shapes your…
I agree. I think one of the things that make the enviro thread so great is that the concept is provided. Sure, not everyone will be as excited about the chosen concept, but I think the benefits will outweigh this negative. For starters, I don't think its common to work from your own concepts in a professional studio…
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
its correct - it just isn't doing what you want. normal map represents slope - there is no concept of height slope is shallower where texel density is larger because the calculation is done in uv space (more distance between peaks and troughs) you need to do one of these : - not have different texel densities - use a world…
https://www.canopycreative.design/portfolio-collections/my-portfolio/wundrful-world-of-christmas Concept Art Selection from the Wundrful World Of Christmas a 3D Animation driven location based immersive experience In Sydney. Australia, created for Wundr by the Canopy Creative team. More information…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
I've got some critique. I know you said you took some artistic liberties, but I believe you should have stuck more to the concept. - The anklets need to be wider, like in the concept, and have more of that disk shape. - Teeth should be thicker. They look too needle-like right now. - The hands look like they need to be…
It really depends on what goal of the concept art is but given that you don't have the artist right there to talk to, it's somewhat up to you in the end. Working off of concept art is definitely a skill that you practice and get better at. Concept art is very often imperfect, especially in perspective and proportion, and…