Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts :) I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props…
slightly beyond the scope of the discussion.... @ codies they had very impressive power lines in Colin McRae (though might have been f1 memory is a bit hazy :) ) , IIRC it was done as antialiased curves drawn as postprocessing effect.... It had the benefit of a nice smooth line with no vert corners and none of the…
Hey everyone! Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it ! Used tools: 3dsmax, Blender, Photoshop, Godot Engine Cheers, Daniel
https://www.artstation.com/artwork/zOwOzZ Hello! My article for The Rookies was just publish. I wrote an in-depth article covering all the required steps to create photorealistic props for next-gen games! :) https://polycount.com/discussion/226072/article-the-rookies-creating-photorealistic-props-for-next-gen-games/p1?new=1
Finished Short: https://www.youtube.com/watch?v=aMUEMDkPSzQ Hello everyone! We are a team of 4 Animation & Game Students and 2 Sound Students and are working on an animated short about Blood Diamonds. Currently we are 4 weeks into the project and almost finished pre-production - the final deadline for the short will be 2nd…
Project Title: Klepto Description: Klepto is a sandbox burglary simulation game featuring character progression from the amateur smash-and-grab opportunist to a high-tech criminal professional. For additional project details, check out the Steam Concept Page. Includes: Sandbox neighborhoods Multiplayer VR Support (Oculus &…
KIRARITO Inc. are ramping up a new 3D team and looking for a dynamic and passionate 3D Artist to join our group of highly talented and creative individuals in Japan. Do you have a passion for pushing the limits of visual fidelity in real time character and props rigging? A thirst of innovation and solving difficult…
Any UV island you don't want to bake you can temporally move to a different UV tile (usually to the right, perhaps down or to the left if you're using UDIMs). You could do it permanently as well, but it might be slightly less efficient:…
I agree with some of the others in this thread when it comes to using the word sci-fi to describe one of you're props. I was expecting to see something more like this: http://linuxgamingnews.files.wordpress.com/2009/10/generator_room.jpg That has a more interesting shape and detail, staying with primitive shapes is not the…
Man some awesome stuff going on here. The demo was great! Theme Week! This week environment artists will focus on a prop! This is entirely optional and simply to help those who would like to concentrate on one area of study. The idea is to create a simple modern day prop that would be at home in any current gen game!