Greetings All, Does anyone know of a good tutorial to take a 3d model and project it to a 2D plane model? I have some high detailed trees that I want to have as low LOD 2D trees. Thanks in Advance. Cheers, -SGTGunner
I have various subdivision levels of the same model that I imported into unity. My higher poly model -- something around 50k -- comes in multiple pieces and thus when the textures are applied you have to apply the shader to each piece and get strange results. Any idea what might cause this? Before importing, I scaled the…
A fun prop i modeled and textured in about 6 hours based on the Swan Hatch from the TV series "LOST". Was modeled more-so for fun than for practice but critique is welcome! Let me know what you guys think.
Hey everyone! So far I've been a MODO guy but I'm missing plugins and functions that are only available to the big players ala MAX and MAYA. Can anyone recommend good tutorials explaining a fast and easy modelling workflow in MAYA? I know the basics about modelling from MODO but many tools behave quite different.…
Hi, My problem is that client sent me Autocad 3d drawing file and I can't convert it to 3ds Max model. When I open dwg in 3ds Max it looks like this: The problem is that this is only a bunch of splines and there is no surface (as you can se viewing mode is 'shaded' no 'wireframe'. Can anyone tell me is there any trick to…
I have been searching all over the place for a good looking cartoon model that I can rig and animate. I know of animation buffet, but all you can download there are rigs. Does anyone know of some websites that have good cartoon models? I do not care if I have to pay for them, I just want to find some.
Hello, I am still in the retopo stage (Graphite tools of 3dsmax on Zbrush model). For texturing I wanted to use polypaint in Zbrush (Spotlight tool) - which looks only nice on the hi res model. So I need to turn the polypaint into a texture, which can only be done if you have UVs on the High res model. I was thinking I…
Chin is just slightly too strong (protruding). Eye shape is off, close, but a bit too large. Eyeballs set just slightly too far back in the sockets, move them forward so that there isn't as thick a dark line around it, or move the lids back. Also paint some shadowing and veins around the edge where the eyeball meets the…
Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…