This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently. Our ideal candidate…
If you remove the Merc badges I'd say you're within your rights. It's your design after all, based on a Merc design. I've yet to see a cartoon Merc driving about town. Copying or being inspired by other designs is part of design. There's very little in this world that is completely radical, unique, or not inspired by…
Firearms licensing is a hugely complicated area because many currently produced designs are variants or derivatives of designs that are more than a century old, while others are almost entirely new. There is a reason small arms manufacturers (at least within the US legal system) do not have the same kind of design and…
So far I've created 4 materials for the tombs. These were all done in Substance Designer (and a little ZBrush). All these renders are using openGL, not IRay, because I want the images as close to in game as possible, rather than have a bunch of useless beauty shots. 1) First up is the tomb wall.The basic material was done…
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
A Metroidvania Fantasy Platformer (Working Title is Forgotten Eras) Project Overview:
Forgotten Eras invites players into a breathtaking Metroidvania, atmospheric fantasy platformer set in a realm where Slavic mythology comes alive. This game promises an immersive experience, blending exploration, puzzle-solving, and…
If you want you could always call yourself a designer. I'm currently studying Industrial Design but i want to move into game design/VR design. In my opinion an artist makes thing for themselves (expression of themselves) where as a designer makes things for other people. 3D game "art" is a highly procedual activity that is…