Heres some of the work I Have done for my first term of my first year at Teesside uni no highpolys are used other than a quick edge smoothed bake for the scramble cant really change much at this stage but some feedback that i could take on for my next terms work would be great!
Heres a scout model I started months back. Hoping this thread will motivate me to finish it. *UPDATE* Did the textures; fp; mag; _____________________________________________ Lowpoly with normals; http://puu.sh/5vBma close up on the bolt; http://puu.sh/5vBoe fp; http://puu.sh/5vBoX highpoly; http://puu.sh/57GFs…
Hey guys. Just started working on this guy couple days ago. Going to model most of it. No highpoly, just high detailed lowpoly with tiling textures. I wanted to try this with the decal workflow. I thought this piece would be good to try it on. Any C&C during the process would be great! Thanks guys.
Taking a break from the mill, getting a bit lost in the details, need to step back and pick it up later. So I'm working on this crate in the meantime. It's 1228 tris, it sounds like too much for a crate but perhaps I'm wrong. highpoly gamemesh Anywhere I could improve before I start uving and baking?
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
Posted a sculpt of this sightless ghoul guy ages ago, but revisited it recently to slowly rebuilt my portfolio. Model is almost game ready. Any crits would be welcome :) (The hovering geometry is a whip handle and tiling piece of cord.) Marmoset Render Wires *EDIT* Highpoly Turntable gif here:…
Following one of dfacto's designs found in the WAYWO Thread I modeled this rifle...highpoly almost done...the muzzle still needs work and overall it misses some high frequency detail...and I think I made the whole rifle a little bit too slim...not visible on the images ;) Concept: Model: Wire:
hey guys, i want to make this train station chair but i dont know how to do the highpoly right and iam struggleing how to end up with a good lowpoly result because all these wholes need a lot of geometry. so how to do it best. hope you can help me. cheers
Hi everybody ! No much time to make something, so I decided to reproduce Koi Nami. I started some week ago so I finished the highpoly model. Some screen of my progress: 1) 2) 3) I'm going to do the low poly model now !
I joined Ryan Kingslien's Environment Artist Bootcamp and wanted to show my progress with my prop. Chosen prop: HighPoly (Old image): Approx 3mil Polys LowPoly (Old image): Approx 5k Polys Ill update as soon as I'm done tweaking from feedback. Any other feedback is welcome.