Home 3D Art Showcase & Critiques

First term uni work

polycounter lvl 8
Offline / Send Message
Dave3d polycounter lvl 8
Heres some of the work I Have done for my first term of my first year at Teesside uni

no highpolys are used other than a quick edge smoothed bake for the scramble
ThtkgyI.jpg
JoukThf.jpg
jVUwxNL.jpg
ojGKhxi.jpg

cant really change much at this stage but some feedback that i could take on for my next terms work would be great!

Replies

  • RobeOmega
    Offline / Send Message
    RobeOmega polycounter lvl 10
    The last asset has quite a high texture size for what it may be unless you are having it with a main focus in mind which in that case ignore this.
  • DWalker
    The backgrounds are really overpowering the images, especially the grenade. If you must use a picture for the background, it should be muted.
  • Count Vader
    Offline / Send Message
    Count Vader polycounter lvl 12
    Pretty good for the most part, but for individual assets like that don't utilized tiled/modular textures you should probably have a nice normal map that features soft edges and all that jazz. This looks like you just made a low-poly then created the rest of the normals in nDo or something, esp. on the calculator and cola machine.

    On the grenade I'd dial down the scratches/noise on the normal bump.
  • PsychicFreak
    It's pretty good considering it's your first term. I'd also keep in mind texture space. For example on that last asset, you've uniquely unwrapped those buttons. They could potentially just be the same button duplicated all sharing the same uv space which would give more room to the bigger, more important parts of the model.
Sign In or Register to comment.