Burning Arrow Ltd is seeking an experienced 3D environment
artist to work alongside their development team on an upcoming PC title, “The
Other 99”. The role will be remote, and
will consist of a minimum contract length of 6 months with a possibility of
extension. The role focuses heavily on foliage; therefore a…
Nico2 video ( a japanese youtube equivalent website) just released new 3d viewer feature powered by unity, it allows its user to upload their 3d asset with custom animation and lighting. http://3dnchu.com/archives/niconi-solid-start/ but not sure if you can view it without account ..
I've created some easy object in 3d max 64 bit. But I'm on holiays right now and I forgot that my laptop has Windows 32bit and 3d max 32bit. Is it possible to open this 64bit file in some way? The file contains simple geometry without textures etc..
We are looking for multiple 3D Artists to work on several different aspects of a game. Need to have experience with modeling and texturing. We want a realistic look. Preferred experience with Maya or 3ds Max. I can give you more detailed information if you email patrick@gearfrontier.net
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
I decided since i became a member of Polycount to post and show of my 3D characters i madeas well as new ones i will be making in the Future ! Starting by Captain America in my 3D style , i was first inspired by DISNEY INFINTY and then changed and adapted the style to my own !
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game demo. We already have a functional alpha build of…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
if you have zbush you can "cheat" and paint rivets on with 3d meshinsert dot brush, adding halfspheres you've exported, then take your mesh back to your 3d prog. It works quite well if you do it towards the end of the modelling process, and I find ZB brushes more interactive than other 3d apps. But your mileage may vary…
GAMELOFT IS RECRUITING! Following our many successes in cell phones and mobile platforms, Gameloft is applying its expertise towards the next generation of consoles! Projects on Xbox 360, Wii, DS, PSP and others are seeking talented and versatile 2D/3D Video Game Artists. Profile: -Video game enthusiast -Knowledgeable in…