Hi all. I've just finished a few house variations - here are some images! I need to keep the houses 1 story so the towers can shoot over them. I think I'll add a dormer onto the long building and one of the taller square buildings to break up the roof shapes - any other ideas to make these things more unique? There will…
a quick draw over for the head, look for the flatten shape on the top, the side panel around the head almost like a bevel. the extrusions at the top of the mask where it meets the roof of the head should be pulled back a bit. Then the detailing on the side looks like they should meet closer together, and then you can add…
Lovely work, as a CoX'er myself I like the "Red Semi" and it's interesting as a amateur to hear about the limitations of the CoX engine. But can I ask? What on earth happened to the shaders used for the medium LOD model for Wentworths? the roof just "pops" in a really nasty way as you cross the threshold, its like after…
So heres my progress for the day and yesterday. some plants and I changed the lighting to just white lights do try to get the lighting down a little better. I think I could really use a good Environment lighting tutorial so If anyone knows where a good one is Please let me know. also finished the stairs. I think I may have…
Gamers used to prefer consoles for their accessibility and user-friendliness You forgot living room. You also forgot to mention because they can be a social activity when guests are over. You also forgot console exclusive games Also forgot WAY cheaper entry point There's SO many more personalized reasons I can't get into,…
Hello! We are a small team of 2 developers looking for a 3D artist skilled in animation and modelling for developing a demo/ proof of concept. We have been working on the idea for 5-6 months and now we want to include more individuals to join our team for the purpose of accelerating the development process. The demo would…
I have tried using Maya´s transfer maps but cant get it to work the way I want it for this. I have a Diffuse texture for my model, the UV for the diffuse is full over overlapping UVs and such so I want to transfer the texture to my second UVset which is all unique UVs, second UVset is meant for Normalmap and AO. I want to…
Hey there people of PolyCount! :) I'm currently working as a environment artist for a coming game called Monster Odyssey. It's a multiplayer board game for PC where you play with friends, collect monsters and fight with each other. The game is being developed in Unity by a small team of people from all around the globe.…
I'm creating an environment for a side scrolling game in UDK and am looking for some advice about the best way to go about it. Basically, it 's a platformer and for this level the player jumps over rooftops of a sci-fi shanty town on the outskirts of a city. The issue that I am having is the best way to create the assets,…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…