I'm creating an environment for a side scrolling game in UDK and am looking for some advice about the best way to go about it. Basically, it 's a platformer and for this level the player jumps over rooftops of a sci-fi shanty town on the outskirts of a city.
The issue that I am having is the best way to create the assets, eg; create whole buildings as one mesh and unwrap it,
OR create the basic structures of buildings and use tilable textures for them, then create things like roof sections and balconies etc as separate models and use them to create interesting bits throughout the scene
OR split the buildings up into kits and join them into buildings in UDK
OR any other way that you can suggest...
Thanks
Replies
http://www.polycount.com/forum/showthread.php?t=76168
For great ideas and how other people handled it.
So, you can get a really good look at them if you want.