Howdy all, a friend was working on a normal map generation lib, and added also displacement map and ambi occlusion stuff. (older project by him http://fozi.codingcorner.net/code_tools.htm ) however he didnt really build a tool or plugin from it, but gave me the code if I wanted to go further. Now I somehow wonder if you…
Hey :) If you have nothing special going on right now, maybe you can help me with a school paper I have to write! The paper is about art/style guides and how they can help make the look of a game as consistent as possible. As an experiment, I've created an "art guide" that explains how to follow the art style of a game…
Here's a quick look at what's being shown off in other 3D communities... * Olivier Couston & Christophe Desse's Mini Iron Man * Alex Huguet's Beast Dude * Juan Elias' Batman Redesign Full info and links after the jump! Now, some of you might have seen these before since they've been up and about for a day or two, but for…
CAUTION - contains quite a few images! Hi Polycount! I recently did a 6 week placement (5 weeks paid and because I loved it that much I stayed on as a free intern but due to various reasons, I couldn't continue for longer than a week) at a small company called Border Black Ltd who are located on the Teesside University…
Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
I have mentioned in the monitor thread that I have a pretty awesome photo monitor that displays beautiful color and dynamic range. The other day I noticed a thin red vertical line running down one side. I suspect all the cat fur and dander got into the monitor and futzed it up (we have a lot in our flat). HP has a really…
Hey everybody, iam back with another question, Iam currently working with micro bevels and Face Weighted normals, which works amazingly well and fast. Problem is: 1. Is there a way in modo to autorescale my UV Islands so they are the correct proportion to each other? I unwrapped and stitched my UVs up so i have all the…
I heard someone refer to MD2 files as having "baked" animation. Now I have no knowledge of rigged animation, but I can only assume that baked animation means that there are complete lists of vertex positions per frame, basically rendering the bones redundant, so you'd only have to import the vertex positions, and not the…
I need a 3D character artist to model and texture 10-12 characters. I do not need them rigged or animated at this stage, but this should be considered when modelling - particularly the face where at least the mouth will be animated. I have concept art for all of the models. The style must be non-realistic, cartoon/comic…