Hey

If you have nothing special going on right now, maybe you can help me with a school paper I have to write!
The paper is about art/style guides and how they can help make the look of a game as consistent as possible. As an experiment, I've created an "art guide" that explains how to follow the art style of a game we're making right now.
I need test subjects with basic Photoshop and 3D modeling knowledge that can create a small test prop and make a texture for it, and then send the model, or just a screenshot, to me!
Basically what I'm testing is how easy the process is to follow and how consistent the results are from different artists with different skill etc.
The test prop is going to be a BOX, or a storage unit, whatever you want to call it! It has to belong to one of the two factions, the Humans or the Alien Robots

The model doesn't have to be detailed or anything, 200-400 tris is fine!
And if you have any criticism on the art guide, I wanna hear it!
https://dl.dropboxusercontent.com/u/20272772/TestArtGuide.pdf
I really appreciate it if you want to help

Peace!
If you submit, I'd like a .rar file containing:
<yournick>_model.fbx
<yournick>_texture.tga
Link to grain texture:
http://puu.sh/gEgjo/34ecbbd1dc.png
Lots of photo textures that you can use here:
http://cgtextures.com
Replies
This may be overscope or too advanced but you could include ideal layer/max scene organization. Generally I never have a problem with peoples art per say... but I have all sorts of problem when I open there source files. Also on that note, I would mention exactly what files you want submitted and what naming pattern/folder structure they should follow.
Tools, Programs, and Services Programs Hardware Network and Wifi P:\ Drive Art Asset Naming Conventions File and Directory Names Suffixes for Textures Paths File Sizes Artistic Style Characters Environments Modeling Pipeline 3ds Max and Maya Scene organization Export Sets Objects and Names One Hierarchy Unit Setup and Character Size Polycounts Character Models Environment Models UVW Mapping Vertex Normals, Smoothing Groups Gamma Correction Collision Meshes Project Setup Texturing Pipeline Color Swatches Photoshop Texture Formats Texture Sizes Shaders Animation Pipeline Character Setup Bone Names Bones Layer Bone Counts Upper and Lower Body animations Animation Ranges Art Tools for Maya Install Playful Tools for Maya Using the Playful Exporter for Maya Art Tools for 3ds Max Installing 3ds Max Tools Art Tools for Photoshop Install Exporter for Photoshop Prefabs Modular Design (Levels) Sizing conventions Setup Perforce for ArtSource Installing Perforce Running P4V Windows Shell Extension Level Design Camera Considerations Minimum Player Movement Space Big Coin Placement Star Placement Design Process Scripting/Components Sound Sound and Music FormatThanks for the input! I'm gonna update the post with some texture samples and maybe some instructions for what files to submit.
That's really helpful, thanks! That'll be great reference for when I need to create a real art guide down the road.
Yeah, it was a bit of a longshot asking here, I realize people are busy! I already have some classmates helping me out but one of them suggested I ask here too.