3D Character Artist & Cinematic Artists Job Description: Blackwing Foundation is a fully funded team with a known publisher and we are looking for a 3D Character Artist to help create and build several sci-fi character assets for a UE3 game. You are responsible for creating humanoid and mechanical characters in Zbrush,…
3D Character Artist Job Description: We are looking for a 3D Character Artist to help create and build several sci-fi character assets for a UE3 game. You are responsible for creating humanoid and mechanical characters in Zbrush, making LODs and texture maps based off conceptual artwork. This position is a short-term…
Hello, it's my first post here so if make some mistake in the format I would like to know. The idea of my project is to create a very athletic stylized petite character. I want her to be integrated in a video game engine (Unity or Ureal4) and I also want to rig Her so she can be of some use to various animator.…
Hi all, Position: Game Artist Were looking for a talented artist to take on the task of defining and creating the entire look of our games. This is a very unique role, as ideally you will be handling every aspect of game art, from concepts to character animations. Youll be part of a small, ambitious team who are used to…
We are currently looking for a talented person willing to work as a Environment artist. She/he will responsible for creating high quality game assets prototyping new technologies on the given platforms. Responsibilities - Creating high quality game assets in collaboration with artists within the studio teams. - Maintaining…
Hello all, While I am currently learning my foundations, I have found that many
character artists leave posing more as an after-thought… I almost always see posing getting left towards the end of
the project but is there a tutorial that covers the importance of creating a
skeleton / skinning your block-out model as early…
Looks good! I think two things that could really help for your next project would be relaxing your edges a bit, and pushing your material definitions. Your edges are a bit sharp, so they're not going to catch as many nice highlights. It's a bit unintuitive, but especially for game assets, it's important to soften sharp…
Hey, good work so far! I'm not an anatomy expert, however your sculpt does still need some work. Study the body from all kinds of angles and lighting conditions (you can usually find some interesting reference on deviant art for different lighting conditions), there are things off with your model but I can't quite pinpoint…
I didn't want them all to look like they were made to go together out of the exact same materials, but I might unify some of the plastic parts later, not sure yet Kaine123 said: Yeah it's a good point and I think many of these textures will benefit from a second round of polish. I don't mind altering the exact lengths of…
Thanks fearian! Thanks a lot for the tip for the thighs that actually helps a lot and I'll be able to adjust that. I'll also probably change the foot size too right now they do seem a bit more manly than anything. Also here is yesterday's work: Retopology time! Yesssssssssss.....T~T We were given the task to retopolgize…