Hi all, hope we're having a great start to the year :D Something I'm doing for university and to step outside of my comfort zone and use more Zbrush :3 Here is the sculpt and poly paint so far... and here is my latest image of it rendered in realtime. Still loads to do and things to fix including the creation of a diorama…
Dear All, I have a little trouble with action center. I have 3 polygon selection groups and I would like to stretch those. But one of the selection streches perpendicular to the others. Can you please tell me what the problem is? I don't know it is caused that I used the radial array duplicate tool before to create the…
i just got a brand new computer with all the regular bells and shennanigans. but a problem has arised. i installed cs5. got all the new drivers and blah blah. i have a wacom intuos 3. updated drivers....however, when i paint in pshop, every 3 or 4 strokes don't recognize the sensitivity of the tablet and react as if a…
I'm having problems trying to get rid of a hard edge on my gladius sword i have just made. This is a 11,776 poly blade, turbosmoothed 3 times and i've added swift loops across the blade to keep its shape but i can't seem to smooth it out with smooth groups, I don't know how to fix it, is there a better way to go about…
Hello Polycount. I recently finished my first non-school related summer project :) Took a lot of inspiration from Dark souls 3, the scenery in that game is just awesome. I wanted to use Substance designer as much as possible and I ended up using that and Substance painter for all of the materials. I learned a ton of stuff…
Hey all. I have a noob question regarding asset creation for games like Diablo 3 and Torchlight 2. Could anyone point me to any documentation/workflows for assets for these or similar games? I've seen the Art of Diablo 3 GDC talk and Simon Schreibt's awesome blog. I'd like to specifically look into the creation of…
I am very new to Substance, but I'm quickly realizing how powerful it is. I am trying to achieve a look similar to this: Mainly a blend of 3 materials: the base reddish metal, the greenish wet/worn metal, and the random and cavity based rust. Should I create 3 separate substances in Substance Designer, then bring them into…
While i was developing Erebor in CryEngine 3, i just got an idea of having some Nice Mountains. Here`s The Result. Project Info (Montain Area): Polycount : 668,258 Polys Texture and Models used: -CryTek`s Grass 9 and Grass 1 -3 Variants of trees and grass - The Project took about 1 and a half hour including Environment…
Here are just a couple of april fools things I've seen so far! Post em, ladies! Play dough 3d printer https://www.thinkgeek.com/product/f487/?pfm=AprilFools_homepage_Featured_5_f487 DeviantHeart - DeviantArt dating site…
I remember that the first Unreal Engine 3 Samaritan demo originally ran on 3 graphics cards, but a few months later, Epic got it down to one card (although I believe it dropped the render resolution from 2500p to 1080p). I posted before that real time ray tracing was already being used in Movie production, so it was only…