7th May Hey guys, this is going to be my first Polycount post but here goes. This is going to be the post that will be updated as I work on the Covert AK47 skin, the Cosmic Deluge. The main themes that will be seen is this is the bright psychedelic colours primarily used in the 70s/80s Sci Fi film posters and the large…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
Hellooo everyone, I've had this account for years but only just collected up the nerve to start posting stuff up for critiques! I'm a 3D Environment student with an emphasis in storytelling and am looking to improve, part of which will hopefully come from posting more on here. Feedback of all kinds is definitely welcome.…
I'm a bit hesitant about posting this, but I hope it can be helpful for people currently in school or recent grads. Someone on the hangouts mentioned this thread so I figured I'd write something up The early years: I grew up not thinking about being a 3d artist. In high school, I dicked around with Photoshop to make some…
This is my first attempt at making a Dota 2 character...ALOT to learn in the DOTA 2 workshop thread but wasnt sure if I should post this there. This is what I have so far...Eunice: she's a rabbit with earth magic that uses rocks as armor... The face...it's pretty much a face plate made of rocks Any feedback on design or…
Hey here's a few questions I thought I'd throw out here all in one post: 1. What's a good image hosting site? I was using photobucket for a while, might go back to it. Picasa looks like its doing ugly things to my images when I post them (yes, uglier things than I do to them in the first place by making them). Maybe its…
Final Shots + Fly-through: (Unreal Engine 4) IBM 1980s St. King Datacenter Finally decided to make a topic about it to post high-res shots. I started working on this for at least for a few months (took way longer than intended). This piece is based of the IBM datacenter in Toronto in around 1964. Found this image and…
It looks like you are moving the figure at a high subD. There are tutorials on rigging and I have tried it but never had a really good result. I'm not an expert on rigging models in ZBrush because I am only interested in characters that are meant for games. I hope someone here will chime in, but in the meantime, the only…
3D Visualization Specialist Department Design Location Los Angeles, Office Job Type Full-time Tesla's Mission is to accelerate the world's transition to sustainable energy. Description The Role The 3D Visualization Specialist is responsible for the creation of computer generated imagery. Primary tasks will involve creating…