Welcome to the technical part of tech art. :) Quick review: an 8 bit value has a maximum integer value of 255. A 16 bit integer has a maximum of 65536. each additional bit increases the range of values by one power of 2. Since our normal textures have 8 bits per channel, using one channel for the lower 8 bits and a second…
Hey everyone!! We're a small indie gaming studio currently building out our browser-based game on WebGL. We are a team of engineers and concept artists spread across the world, and are searching for an experienced 3D artist/modeler/generalist to join as a core part of our team, to lead the 3D side of things. Set in a city…
Set the AO layer as Normal blending mode at 100% opacity in Photoshop, then go to the Channels palette and CTRL+click any of the channels to make that into a selection. Invert the selection. Add this selection as a layer mask to a pure black solid colour layer (or dark blue, whatever colour you want your shadows). You can…
There's a much easier way to do this in photoshop. What you do is create your individual images as black and white layers then double click on the layer to bring up the 'layer styles' dialog box that looks like this: Notice the three check-boxes that say 'channels' next to them under opacity. If you uncheck all but one of…
Agreed. Jason commented on this in one of the threads... [ QUOTE ] Many of the pros do not work in layers. They work alla prima....directly painting into one layer. There is no shame in that sir. Some artists feel using layers is cheating their process. Crazy alla prima people!!! I will see if I can dig up some process…
Got a photoshop question... I got a layer that is basically a few shapes filled with black/white gradients. I'm wanting to take this layer and use it as a mask for another layer, but I don't know how to do it. This is a screengrab with the way it is at the moment; with the a solid colour mixed with the gradient layer. What…
Usually, the bullet would be textured twice, once as the full bullet (casing+bullet) in the main asset sheet for visibility during reloading animations and stuff like that. As mentioned above, there's virtually always some empty space in a UV layout to fit a bullet. If you were doing something like a revolver, you might…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
Greetings, We are a small team of devs in Denver looking to make a JRPG. We're using Unity and are still in the early stages. Our art team is not yet established, so we're looking for people who are interested in joining. Currently we're looking at water-color styles. Our art direction is not completed so exact details…
Howdy!:poly142: Since I've not been able to score a job anywhere, I've instead been working on my own little iPhone game!:poly118: :) It is currently available worldwide and therefore I'd love it if all of you sexy beasts could take a look at it and maybe give it a go!:poly136::thumbup: [vv]60914053[/vv] The game is a bit…