Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
Hi everyone, I'm an indie game designer currently hard at work on my first Unreal Engine 4 project Andromeda Wild. I'm the sole designer working on the project so far and I'm looking for a 3D artist who's interested in helping out. Will discuss royalties/post launch payment with any interested applicants. The game just…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
Hi guys, I’m a recent graduated 3d modeling student and I’m a fan of cyberpunk 2077. This is my character project inspired by Cyberpunk 2077. I've created my own character as a member of a group called the 'Triad.' Even though the Triad faction wasn't included in Cyberpunk 2077, it was part of Cyberpunk 2020's world. The…
Hello, I need a tool to reduce polygons in my models, in format 3DS or X. It should be free if possible, I don't have 3DS Max. I already Googles and found Pixel3D, it seems to do the job but I cannot save in shareware version. Any other suggestions? I just need to reduce vertices and or polygons in two 3DS/X models...…
Hi there! so I'm really new to these forums I'm more of a passive user here. I'm coming up to my break from college, I have a 3 week break and I have decided that I'm going to do a model a day. You name it make it! I mainly want to do this because my modelling skills are very average. and the feedback on improving will be…
Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
When i first started out i used to put a reference image of the prop that i wanted to model, load it into Maya and trace the overall shape on top of it. Nowadays i don't do this anymore, i simply use PureRef to store all my reference images, i place it on the side of the screen and i model while looking at the image, it is…