Killer Instinct, Mortal Combat 1, 2 arcade versions Bionic Commando Aliens vs Predator loved that game for a lan party Quake 3 Arena Warcraft 3 Starcraft Castlevania 3 Marvel Superheros arcade edition Marvel vs Campcom arcade edition Contra Final Fantasy 7, 9 Metal Gear series
As the others said you can re-use your assets a lot. You can make 3 giant rocks, 5 medium ones and 3 pebble formations. Then have 3 different texture variations on them and/or different type of texture blends. Just as long as you make sure you make the UVs well, and use tilable textures.
@skankerzero Thank you ! <3 (Loved the character, that technomancer is looking real nice ! Everything is painted, since the leaf are pretty huge using only 1 set of branches for the entire tree look redondant so i did 3 branches and made color variation on each of them so I could play with them to add dept :3
wait ... correct me if iam notgetting somethign straight here you are using the quake 3 engine and quake 3 sourcecode to recreate quake 3 ??? ... from scratch ??? if you write you own engine and dont use anyone elseses source that would qualify for the term "from scratch" but this sounds like you just downloaded the…
I am seeking an artist to draw an upcoming released sci-fi fantasy eBook, available for online download (First in Chinese book, then in English). An image link below, showing the book cover concept, and the character style/coloring. Please check first for your job consideration.…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Hey polycount. I was wondering if anyone had any experience and/or knows if it is possible to blend substance textures within Unreal 4 engine. For example, if I created 3 separate substances, each with parameters exposed that I can manipulate within the Unreal engine, and then created a vertex blend material with RGB…
Hello all, This would be my first post for getting crit, and I'm quite nervous and exciting same time. Here I'm modeling T-34 (Soviet Union) armoured vehicle, and this is the link on WiKi. My final goal is to finish this as next gen game model for portfolio, and have a little trouble to finish modeling stage. Since I'd…
Wow I had no idea this was doable in 3d max! And I realize this post is probably gonna sound really noobish for those who knew about this :( Its basically like silo/modo/nex with the mouseover highlighting of things, except if you enable the "multi" preview selection then it does all 3 component types, which means I dont…
Polycounters, I am in need of your wisdom again! So here's the situation. I have the final difficult models left to complete for my group level assignment in college. The 3 of us are working on a UDK gold rush era environment in Alaska, and I have to create 3 log cabins (using Maya), as I have chief modeling responsibility…