Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
Idk this whole html toggle thing is super annoying. I can only get the code thing to work if I: * Format -> Code * Go to HTML View * Paste code between code /code * Hit Preview * Reply Also the list above^ is a numbered list, but it doesn't show like this in the preview as you can see on the screenshot down below: I'm on…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it "just looks cool", and the art is better served…
It won't let me use a worldNormal node in a pixelshader input. Either way, I'm quite certain that you have to do it with two diffuse calculations, otherwise you won't get the RGB channels to differ and get the desired effect. I mean, no matter how much you modify the normal input of one diffuse calculations you will only…
uh 3.5 Realease 2 is available now. http://www.zbrushcentral.com/zbc/showthread.php?p=608695 ZBrush 3.5 Release 2 is now available to download ZBrush 3.5R2 contains the following new additions, updates and fixes... NEW ADDITIONS... * New "Auto Groups With UV" option added which allows for auto-grouping by mesh (shells) and…
I understand that this site is mainly for art and modeling, but to anyone who is familiar with programming (C++ mainly). Do you know any sites that feature image processing alongside with open source code. In case you don't know what I mean by 'image process' one thing for sure, it has something to do with imagery.…
Shader coding is a very specific field in itself often with its own quirky languages and requirements, you'd usually have a specific programmer or TD for that job. I wouldn't imagine it's common for any artist to need to know shader code for employment, although it's a very good skill to have - most engines will have…
Hello - The smoothing node seems very interesting (could be a nice time saver !) but the model loader doesn't seem to load hard edges/smoothing group properly, thus making the node not usable. Here is a comparison with what Autodesk FBXViewer displays for the same OBJ test model : Some notes on small details : - No need to…