It's not a guarantee. There are some other factors like bitangents being computed per fragment or things getting interpolated wrong that might mess things up, and so on, but it should at least look kind of close. Triangulation algorithms being the same in your engine and your baker are another factor that could mess…
You should post what you've got already as it'll be a lot easier make relevant suggestions. Some quick suggestions would otherwise be that you could add some moss via vertex painting, add some mushrooms and/or bake some AO to the vertex colors to add some depth.
that doesnt look very hand painted to me. it looks like a highpoly was sculpted, a lowpoly was made, some maps baked and then the texture pretty much generated from those bakes using ID masks. yes its absolutely possible to make the lowpoly first, at this detal level i prefer it this way around as you can adhere to the…
Hello! I would show you my first tree made using 3d max and Zbrush. It was made while watching online course but my final result is quite different then course result. Tree made at course was nice stylized tree with leafs and what I was going to make was kind of scary dead tree still more carton/stylized tree then…
@Nosslak : I can't speak for Machin3, but ... I can confirm that one can definitely do that with the current version - and it doesn't even require adding these extra custom decals to the library, they can just live in your scene as a regular object (atlased plane) or as little precut labels. Merging any piece of flat…
Stockwell, MooseCommander - Thanks for the tut support, I will try to find the time to throw a video together. I don't want to sidetrack this thread so I will keep this quick... Stockwell - I believe you are correct, somethings definitely would take a bit longer to fix if asked to change the design in zbrush but there are…
Hi I’ve recently learnt about Detail Normal maps and how they can be used to add tileable surface details. I should point out, in my case, that I want to use them for characters, for things like skin pores etc. The only thing I’m not sure about, and I haven’t been able to find any tutorials so far, is how you go about…
Hi PolyCount, For my University dissertation I am looking at two options for my research subject. My current aim for when I leave is to be an environment/ asset artist so I'm going with a subject that I can benefit me in this area. 1. My first idea for research is looking into Physical Based Shaders and material as they…
Hi, :) Whats the best way to start a model in zbrush (humanoid)... Making a low poly basemesh in 3dsmax or starting with zsphere and zsketch to make that base mesh? thx :thumbup: