Whats the best way to start a model in zbrush (humanoid)... Making a low poly basemesh in 3dsmax or starting with zsphere and zsketch to make that base mesh?
Whatever works best for you.Personally i prefer to make basemeshes in 3dsmax but sometimes i just sketch away with zSpheres.
Most often i use a basemesh i did before(or arshlevons basemesh) for many works as a starting point and i only make another if they aren´t good enough for what i want
I find the Mudbox basic human to be a nice starting point and then to beef it up a bit to what I desire. Zspheres are good if you need some inspiration as they're easy to play around with, another method involving Zspheres would be to create the rough basemesh, retopo it and then continue to work from there, so you get better poly-distribution
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Most often i use a basemesh i did before(or arshlevons basemesh) for many works as a starting point and i only make another if they aren´t good enough for what i want
http://wiki.polycount.com/BaseMesh