Hey Polycount! I'm honored and lucky to be part of Lee Devonald's @almighty_gir Summer Character Workshop! A few of us are starting a thread on the forums so you guys can view/learn/rip apart our processes as we go along. Check them out here: Lee Devonald - Swordswoman Tom Lishman - Nemesis Demon Sanna Kempe - Swordmaster…
Hello there ! I just started working on my new personal project, I chose this design from Brian Matyas : I always liked pirates and I wanted to work on a male character for a while and it will be the occasion for me to work on more complex patterns on marvelous ! Even through I'm not going for likeness, I'll take…
Hello, I'm Scott Kletzka and I'm a 3D Character Artist looking for freelance work. I have over 3 years of industry experience, mainly in the mobile game sector. As such I am experience with Unity and working within mobile game hardware specs. I mainly focus on stylized pieces but I have some experience with realistic…
Ah don't be to hard on yourself, i am enjoying your adventure into these and if you complete them to "approval-able spec" you'll more than likely never have to do the basics again. Just a side note if you do, be sure to make them "adjustable", like these character creators do with being able to inflate the form from ultra…
Ok I shall pose all four characters into moer interesting poses, I'm sure everyone is sick of default poses and no life in a character :P I think I know what you mean about being too close to the edges so I shall play with the overall compisition too, trying to figure a basic template for the rest of the year as I fill my…
Hi there, I'm working on this base mesh in my free time as I'm trying to learn face a body topology for games. My objective is to create a few stylized manga-ish characters by the end of the year so I can have a good character portfolio for an entry-position in the industry. Do you see any potential problems or areas that…
Hi Guys, Wondering what is the maximum (often used) bone influence when rigging a current gen game character? I recall working at a mobile game studio couple of years back that we used 2-3, this was for 1000-1500 tri models that had a pretty lo bone rig. I have finished a personal character 16,000 tri and rigging him now…
Hello! Automaton is a new games studio based in Cambridge, UK. We are looking for passionate and motivated individuals to fill several in-house positions in our art department to help bring our games to life. Environment Artist: https://automaton.uk/careers/art-and-design/Environment-artist/ Character Artist:…
It will surely be used for games where you need realistic characters. But not in all of them. And the tool is limited to humans. And it has another drawback. What if you need a dog or a horse to fit to that look? What about the environment? Tools like Character Creator or MakeHuman exists since a long time. But the…
Hello everyone,Right now we are looking for 3D Character Artists that have knowledge in using Unreal Engine 4, but if you don't have, it's okay as well. The designers must know how to produce realistic characters.The game follows the intriguing story of a SWAT member, later made a leader of the team. You must breach,…