Fox Cub is hiring an experienced animator that is capable of animating visual effects as well as moving graphics. (Particles, UI elements, characters, motion graphics) We are focusing on creating mobile free-to-play Casino Slots games. You must have experience working in particle effects generator, whether in Unity or…
Hey everyone, I am Mark and I am the founder of ExiledThunder Productions and previously developed Shadowy Contracts solo. I am now looking to expand the team with serious and experienced individuals that are looking to create a game that has a chance in today's very competitive market. The current team is 10 people…
Greetings all! I just realized there is this amazing community here I have been under-utilizing. I am currently working as a concept artist intern at Skydance Interactive. I am always looking to improve and showcase my personal work to fellow artists who can give critique or just simply to connect with. I mainly do…
I'm using Maya PLE 5. I'm building a UT2K4 character with custom animation. I have a gun blank mesh that, through trial and error, is shaped such that most guns that the character holds will fit that shape. Kinda. So as I animate I can fit the hands to that shape and know that the gun will line up in game. Or at least not…
So I'm gonna jump into this with not a ton of time left in the contest but lets see if I can work some magic. Hopefully work doesn't get in the way and I can get this done. Just to preface, I'm pretty much a total newb when it comes to LoL. Have only played a handful of matches. I want to do two effects that are…
"Just copying some reference or adding detail mindlessly hoping that somehow magic happens won't accomplish the goal." yet 90% of the time that's exactly what we get... I grew up with a regime of art direction where we applied pockets of focused, purposeful detail and left space for the eye to rest. judicious use of detail…
You can absolutely build the same sort of thing with distance nodes and a bit of fiddling around - I use that sort of technique a lot for converting handpainted masks to distance fields for further processing. The main benefit of the included primitives is that the shapes are defined by a function that emanates from the…
- 87 roach First of all, great job on the Mr Magic Caravan piece you did, it looks amazing. i like how you play with the shape and color to create visual interests and rest area. very inspiring! While i was working on the Secret Garden, there was one point I actually had some bright and colorful elements on the two sides…
Hi! Sorry to hear that. In general I would say that the way you create your UV layout is extremely crucial for which ever workflow you use. I try to always place my seams where there would be a natural break in the object: So for cloth I break them in a seam, For hard-surface where two surfaces are joint together by a weld…
Yep great model. I wish I could do something like this, but my skill is beneath that :/ But as an conceptual graphic designer, I can't get the purpose of this base. It looks a bit sci-fyisch and it doesn't fit very well to the rest of the model and this is very sad I think. The model is very great and a nice looking and…