Currently working on my first outdoor environment and I would love some pointers on composition, lighting and what not. I haven't decided yet what time of day, but as of now, I'm thinking of golden hour(6 degrees below/above horizon). Not sure why, but it feels a little flat in some places, bad textures and/or lighting?…
So I think this project will be large enough to justify it's own thread. Over the next three months I'll be working on a large-scale environment, so I'll use this to document the progress. It will be a Manhattan-style metropolis set in a scientifically advanced alternate universe. I'll be starting by hopefully completing 2…
Been working on an environment of my favourite pub in London the Audley. The main building itself is only around 2,587 polys. This is a project I set myself in my own time around uni work so I only had time to get this near a shipable state at the moment but I hope to come back to working on this and bring it to a polished…
Hello everyone! My name is James Englehardt and I've recently been looking for work after finishing up my last project with Emerald City Games. I have experience in low and high poly modelling as well as styles that range from "Next-gen" to stylized hand painted environments. My Experience in programs contains Max, Maya,…
Hi my name is William Mitchell, I am currently looking for freelance work that has to do with Environment 3d Modeling, Texturing, and UV Mapping. Software used and familiar with is 3D Studio Max and Maya. Worked as an intern 3d Modeling on a tactical game in the videogame industry. Worked in advertising marketing industry…
Yo what's up guys, It has come time to update the old portfolio so I am looking for some crit and feedback and some ideas what to work on next. http://garrysoutar.com What I want to know is what to work on and what to throw away etc, I am currently trying to decide whether to expand the Church (which was a short art test)…
Latest WIP: Been working on some assets concepted by Baldi Konijn and decided to turn it into a small environment. Currently have 3 of the hero props full sculpted and 2 of them have been baked down to low poly models ready for texturing. Next step is to get some walls done and put it into Unreal. Concept…
video : [vv]68190674[/vv] or click here to watch in HD https://vimeo.com/68190674 some pieces of Modern Combat 4 environment art video montage, a project I have been involved last year , (it is better late than never to post). mobile technology ( ios or android) has been evolved rapidly , what you seen this year could be…
Hey there! My name is David Dutschke and I am a highly reliable 2D/3D environment artist based in Berlin, Germany. I am currently looking for freelance OR full time work in the industry. I'm a team player that has been working on several game projects throughout the past. I have experience using Photshop 3Ds Max Zbrush…
Hi there, I'm new here as I am pretty new to the 3d game art. I loved drawing at my school times and started 3/4 of a year ago to teach myself the tools for 3d Environment creation. My dream is to work one in the game industry. So i started to create a online portfoli a few days ago. Now I would like to get some feedback…