Been working on an environment of my favourite pub in London the Audley. The main building itself is only around 2,587 polys.
This is a project I set myself in my own time around uni work so I only had time to get this near a shipable state at the moment but I hope to come back to working on this and bring it to a polished stage when I have more time. I thought poly count would be the best place to put this work to get some pointers on what else I should add or take away when I pick up this project again.
Cheers for any ideas.
Replies
Nice work!
Ps, I've walked past this Pub before!
A lot of decorative trim is missing.
The proportions on the top part of the turret are off.
There are a lot of decorative columns that are missing.
The scale and proportion of the windows seems odd, there are a lot more windows on the original building than what you have in the scene.
The trim around the windows is overly simplified.
The dividers between the window panes are missing on the ground floor.
It looks like you used UDK primitives and tile textures? Using similar techniques with static meshes could of gotten you closer if that is the case.
There is a lot more that is just off... I'm not sure if you're in the mood to fix it all, but I would encourage you to keep that kind of stuff in mind moving forward.
I would like to actually go back there this summer and get some proper high-res references myself. I was hoping some Environment pros might be able to give me some ideas with the pose of this scene like, should it have the traditional black cab parked up, what could be happening basically.
I really liked the Bombay scene that is showcased on Poly count for example the scene there really looks like things are happening.