General question (for hard surface)... I always had problems with proportions, How the hell people get them right so quickly using few images. I am having a stroke trying to nail it with background side images... Mostly primary shape is the problem, small details arent that hard, can be nailed easily using some…
Yo, I'm from Sweden and I've been doing things in Maya for about a year. Curently attending The Game Academy in Malmö where I spend my time studying Modeling and texturing. This is from the DoodleBook - pretty happy with the houses on the right, but the dudes on the left are pretty wack! Dont like em. Trying to get better…
Inside mudbox or 3dsmax? For example lets say I make a normal map with a external tool from a texture , then I would like to reqork or refine the normal bumps on the model loading the same map in the overwritten tools is that possible? What I want to do is ... I have a rock , I have a texture seamless on it , I can make a…
Just to clarify I dont think this is definitely working as a workflow for game art, its just one of many options. I also havent managed to quite get the art to export and import in the kind of quality I require - zbrush model looks better in zbrush than in ue5 (edges are faceted in some places or have odd triangulation),…
Take Clinton Crumpler's Modular Environments for UE course at CGMA. It was worth every penny to soak up his knowledge :) Edit: Read your post a bit more thoroughly. If you're just getting into your software... do a couple personal projects first and then seek some outside education. If you're fighting hotkeys and workflows…
Nice work so far. I agree with the comments above. Right now the gun looks pretty dull as far as textures go. I think the metal parts of the gun arent metallic looking enough. As far as I can see that would just be your spec. The rework on your diffuse looks better. Try and increase the spec level on the metal parts and…
@ Gir I think most artists would just call that ambient occlusion because dark areas arent neccesarily cavities, they can just be shadows from objects close to one another. For example, imagine you had a model of a brick well with the inside modelled out, it would be dark inside but you wouldnt want to use that black as a…
Hi Kar-re Thanks for you answer. But i made especially shure that the uvs arent overlapping on the metal Profiles. They do however overlap on the box. Im also getting an error message saying: "Lightmap UVs overlapping by 30 %, please adjust content" So does that mean unreal 4 doesnt allow overlapping uvs because of its…
Started the blockout for the ultimate attack! The idea here is a snipe ultimate. He throws out some bags of explosive powder, and he takes one big shot which initiates a chain of explosive reactions in a direct line, damaging enemies in its path. My concern is getting the bags to stay on screen, which is proving tricky. C…
@Zelenkov - You're too kind man, I think I got about another 10 years before I can even clean the pools of guys like Ian. :D Big fan of your stuff btw dude, been following you for some time! @Alex Pointer - Ahaha yeah, im a big fan of his! Cheers man, I hope you arent holding your breath, seems I get less and less time to…