Inside mudbox or 3dsmax? For example lets say I make a normal map with a external tool from a texture , then I would like to reqork or refine the normal bumps on the model loading the same map in the overwritten tools is that possible?
What I want to do is ... I have a rock , I have a texture seamless on it , I can make a normal map out of it with external tool but then the seams arent good anymore so I wanted to fix them in mudbox or zbrush by loading the normal map and use its displacement onthe model reqorking and then reesporting .... is it possible?
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