I think maybe a few over the passed 5 or 6 years have probably seen one of my GDI or NOD models, and I think it's safe to say this is a complete upgrade from the past two. Right now I finally got photoshop working (got a laptop) and im trying to texture it. Now, I have a flatscreen, LCD true-life screen, and apparently the…
So this shape has 2 separate meshes in its hi-poly form. There is a prominent seam in the hi-poly that is created with 2 meshes that are next to each other. For the lowpoly, I tried to make a contiguous mesh. But that screwed up the seam. here's the what the hi-poly looks like. it is made up of 1 large and 1 small mesh:…
Hey guys, I have just finished building my game in UDK and I have fallen at the very last hurdle. My game works fine in the editor mode but crashes in the packaged version? Upon launch I can play level 1 (aka my GFX movie) no problem, but when I go to launch level 2 (my udk level) it crashes with the 'BUILT with UDK has…
Hi! I'm making a 3D character and I've just started UV unwrapping when it hit me.... I want to use different shaders on this character. I have 2 screenshots 1- showing the general character geometry 2. showing the separate objects making my character. The main issue is the middle section (2). I want to use the Vray SSS…
Hi All I am trying to put together a small team to work on a short project (~3 months). I am looking for: * 2 x 3D Artists * 2 x Texture Artists * 1 x Animators * 1 x Environment Artists Goals * Have a complete demo in ~3 months * Each team member will have substantial portfolio piece * Work as a well structured team *…
I've been trying to follow Fanny's texture tutorial on Vertex 2 HD (Amazing art by her). But i totally get lost at the step where she creates the Matcap Grey (From Matcap red Vax.. well honestly i get lost when she starts to create the detail inside the stones but anyway! :D ) My main question is if there's someone out…
We've just completed some much needed updating to the forums at Polycount. Click through for the full list of changes. * We have added a brand new subset of forums called 'Steam Workshops'. This is to cater to some popular Workshop titles we have at Polycount. Dota 2, Team Fortress 2 now have their own forums. If you know…
So I created a simple cube in maya with default uvs, then duplicated it and beveled the crap out of it. ive then averaged the normals on both meshes and exported them as objs (also tried with that sMB format). Now if i use maya transfer maps, i get a perfect normal map, works great. But if i use xnormal i get 2 seam lines…
[ame] https://www.youtube.com/watch?v=pv8wjMGGGDM[/ame] I just watched a video about a Unity3D feature that allows Level Designers to seamlessly blend staticmeshes into the terrain. It seems to be doing two separate things: [1] painting the terrain texture onto the mesh without a UV seam, and [2] blending the normals of…
Here is a segment of animation I did for the Age of Empires 3 interludes. It was about 3 crunch days of animation work. Since this is just a clip of the cinematic I'll explain what's going on. John Black is trying to blow up the side of a mountain to create a blockade against the invading Russian army. Before he is done he…