Looks nice! very inspiring. (voice in my head: hmm, Makes me want to do a Warcraft fanart myself, ...I'll probably try modeling Mountain King from Warcraft III.)
Hello. Me and my team are currently developping a mod for the game: Warhammmer 40k Dawn of War. This is an Real Time Strategy game (like Red Alert or Starcraft, Warcraft) where you can command your armies in battle. Our aim is to add a new race in the game which was not included in the original version of the game. We will…
Nice start, I think he's a bit too lean for a warcraft Ogre, he's more like a Gronn now (omg wow nerd alert!) Warcraft Ogre's tend to bit rounder, add a few more happy meals in there.
My next project will be this turtle fort I found in World of Warcraft: Art of Cataclysm concept book created by Mark Gibbons . My weakness is maintaining that "chunkiness" that is signature of Warcraft's style. Will keep updating the tread as I go along. Thank you for looking! Concept: High poly progress :
I've posted up an art thread for Antorus the Burning Throne, the latest raid content for World of Warcraft Legion, thanks for looking! http://polycount.com/discussion/194714/antorus-the-burning-throne-raid-dungeon-team-world-of-warcraft/p1?new=1
This is a solid start! I'm thinking the next couple of steps are doing the armor detailing and wear and tear. Assuming you're going for a handpainted style similar to the World of Warcraft, look into Tyson Muphy's World of Warcraft character armors for painting reference. http://gardenturtle.blogspot.com/
I'm currently in the process of building a cartoony viking ship, I guess in a World of Warcraft style. I'm wondering what the texturing process would be for the ship. Should I create a bunch of tileable textures to cover the ship? If so what size specs should I shoot for to keep in in that Warcraft realm. Thanks in advance.
I would like to share my latest model, a roachling, its not a roach and not a baneling but something in between :smiley: https://www.artstation.com/artwork/YaOPow C&C are welcome!