My next project will be this turtle fort I found in World of Warcraft: Art of Cataclysm concept book created by Mark Gibbons . My weakness is maintaining that "chunkiness" that is signature of Warcraft's style. Will keep updating the tread as I go along. Thank you for looking!
Concept:
High poly progress :
Replies
Overall, I love the idea
I may take a break from working on the wrinkles and go and work on the spikes for the next few days because man I'm burnt out on wrinkles.
Looking at it now the line work and stylization of reminds of Trent Kauniga's stuff, but I'm not sure he was still at Blizzard at that time. But might be worth checking out and also possible if you contact him he'd be able to tell you who did it as he's very approachable.
Edit: Found him! The concept artist is Mark Gibbons! https://mgartworks.myportfolio.com/blizzard-entertainment
I feel the scales are of in your sculpt. The ladder should be much smaller. I would recommend that you put in a mannequin as a scale reference. Other than checking the proportions of the piece I think you got a nice start!
Finally settled in here in Seattle after driving from OC, then flying back and packing up more stuff, and then flying back up to Seattle. Feels good to get back into business.
Here is the baked low poly so far. Tweaking will be done, and some more stuff will be added to hide the underside of the canvas, but for now, I'm happy with the bakes thus far.
A burlap curtain "base" that I will use for my turtle fort's decor. Base high poly in Marvelous Designer, low poly/clean up in Maya, and texture done in Zbrush as a side excuse to figure out the nanomesh tool. Will rip this sucker to shreds with alphas.
This morning I knew 0% about Zbrush's nanomesh tool. It's 11:15 PM and now I know 1% about Zbrush's nanomesh tool.
I really want to try to go for a desert wasteland tribe feeling with this fort hut.
Please feel free to throw out any thoughts on it so far. Thanks!
Further blocking out the scene
Close up of the tent texture